Your training is a 40-slide PDF with a quiz at the end. Completion rates are under 30%. People click Next, guess the answers, and forget 70% within a week. An interactive game — quiz, puzzle, or decision-branching scenario — with AI adaptive difficulty, leaderboards, and branded theming, deployed to web, mobile, and kiosk. Deployed in 2 weeks. 3–4× higher knowledge retention.
2-week scoped pilot. Delivered to production. Measurable ROI on day 14.
These are the operational bottlenecks that AI automation eliminates in a 2-week pilot.
Training completion rates are under 30% — your 40-slide compliance PDF or generic e-learning module is a checkbox exercise, not a learning experience. People forget 70% of the content within one week
Brand activations and trade events are passive — a booth, a flyer, maybe a swag bag. No engagement metric, no data capture, no way to know if anyone actually learned about your product
Game development agencies charge $50,000–$150,000 and take 4–6 months. Gamification platforms like Kahoot! and Axonify cost $5–$15/user/month — but are quiz-only, template-based, and look like every other company's training
An interactive game experience — quiz, puzzle, decision-branching scenario, or strategy game — custom-designed around your learning objectives. Not a template. Compliance training becomes fraud-detection scenarios where players investigate suspicious transactions. Product knowledge becomes a matching puzzle with timed challenges. Sales training becomes decision-branching conversations with customer personas. Built in Flutter (same stack as SynapChess) — deploys to web, mobile, and kiosk from a single codebase. Real-time leaderboards by team, location, or individual. AI adaptive difficulty: high scorers get harder challenges, struggling players get hints and simpler scenarios — keeps everyone in the flow zone. Branded with your logo, colors, and visual identity. Completion analytics track: who played, how long, what they learned, where they struggled. You own the game and the source code (Apache 2.0).
Every 2-week pilot includes these five modules — delivered, tested, and ready to use.
Game mechanics designed around your learning objectives. Decision-branching fraud scenarios, product-matching puzzles, compliance challenge quizzes, customer conversation simulations. Not a template — custom-designed for your content and goals.
Real-time leaderboards by team, location, or individual. Scoring rewards knowledge, not speed. "Most Improved" and "Streak" categories. Competitive but not punitive — designed to motivate, not discourage.
Game adjusts based on player performance. High scorers get harder challenges. Struggling players get hints and simpler scenarios. Keeps everyone in the flow zone — challenging without being frustrating. Difficulty reviewed and tuned daily during the pilot.
Your logo, colors, typography, and visual identity applied. Custom character illustrations and environment art within the pilot's visual fidelity tier — polished 2D, not 3D. Visual references approved during the Game Design Workshop.
Single Flutter codebase deploys to web (browser), mobile (iOS/Android), and kiosk/tablet for events and trade shows. Same game, all platforms. Web is the primary pilot target — app stores go live post-pilot.
No long discovery phases. No open-ended retainers. A clear scope, a fixed timeline, a measurable result.
30–60 minutes. We define your learning objectives, target audience, success metrics, and game format. By the end of the call, we can tell you whether this is a 2-week pilot — and exactly what it would cost.
2–5 business days. Game Design Workshop: test mechanics with a paper prototype or simple digital mockup before code. Define scoring, adaptive difficulty paths, reward structure, and visual fidelity tier. Written scope with fixed price — you approve before any work starts.
2 weeks. Your interactive game goes live on web. Day 5: core game mechanics playable — quiz, puzzle, or strategy with your content. Day 10: leaderboards + adaptive AI difficulty working. Day 14: branded theming, completion analytics, and prize integration delivered.
We measure against agreed success metrics: knowledge retention lift (3–4× target), completion rate (>80%), replay rate (>30%), engagement time. Pre-game PDF/slide baseline vs post-game result. Then scope Phase 2: new levels, multiplayer, app store launch, or SCORM integration.
Full documentation, admin training on the game dashboard and content updates, source code (Apache 2.0). You own the game. Optional retainer for new levels, content refreshes, and platform updates.
SynapChess game mechanics applied to corporate L&D and brand activation — the same Flutter engine and AI difficulty system proven in a cross-platform deployed game.
Vs passive content at 30-day recall test — AI adaptive difficulty and game mechanics lock in learning.
Players who complete the full game experience — up from <30% on PDF/slide training modules.
Web, mobile, and kiosk from a single Flutter codebase — same game tech as SynapChess.
Book a free 30-minute discovery call and we will scope your first automation with clear deliverables and measurable outcomes.
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